An Open Platform:
At its core WEX is a depiction of a long-passed, but not fully lost of the internet, dominated by amateurs and outsiders sharing and making what was important to them. For that reason it's been very important from the start that WEX itself should allow for you to make and share your own creaitve endevours.
The framework used to develop WEX is open to you
WEX's assets are loaded from a simple, human readable format, based on BBCode, the markup used by Godot's text display labels. While the officially developed sites are stored within the game's files proper, the game has been set up to load properly formatted sites from the "/unpacked" folder next to the executable. by placing the necessary text and image files in a folder stored in "/unpacked" the game will generate a site based on those files and its web address based on the folder path to it.
The formatting for EasyWebArchive and EasyWebAarchive-Guestbook sites, the two most simple site formats that the game is launching with are discussed on the in-game websites ewa-webbuilderguide.ewa.gb and dervishispalace.oddblogger.odd respectively. If you like figuring these things out yourself, or want to know more about how the game works internally, these sites would be a great place to start.
Accessible to All!
This being said, I can appreciate that a format that's perfectly understandable and logical to someone who's spent months developing it is not necessarily going to be equally easy to approach for everyone. For that reason I have also included an in-game site editor that will help you get up and running developing your own sites for the game. Simply type "[b]!curiouscoder[/b]" without quotes into WEX's search bar to open the Onboard Editor
The Onboard Editor is a GUI driven tool that can help you put together valid EasyWebArchive and EasyWebArchive-Guestbook sites. After saving the game rescans the /unpacked folder allowing you to get an instand view of your work without reopening the application. By default the Onboard Editor saves websites in the unpacked/mod folder, and keeps a backup, and optionally 2 autosave files for the site you're working on.
Your art is important.
Whether you use the Onboard Editor or play around with manually editing writing some text files, we'd love to see what sites you create. If you make something cool you'd like to show off, use the hashtag "#WebUrbEx" on Bluesky or drop a link in the Guestbook.
Please note: Necropost Game Labs does not want to see your creations if they: 1) promote hate or 2) are made using generative slop. Do not bother tagging us.